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Wednesday, November 12, 2014

Gears



Gears:







Gears in Inventor
Open an assembly

 Click "Create", give it a name, then OK. 

Open the Design Tab, and have a look around.  


Choose "Spur Gear"
Gear 1 → Component
Gear 2 → No Model

Desired Gear Ratio → Choose 2.00 (instead of 2.4783 - 2.00 is what you need for timing gears)


Calculate: 
Check a box near Material Values


Choose the material to make your gear out of:


Assign materials to both Gear1 and Gear2


Set desired Gear Ratio, Preview the gears, run the simulations  to see how the teeth come together.


"OK" - creates your first gear:




Choose "Spur Gear" again out of the Design tab
Gear 1 → No Model
Gear 2 → Component
Desired Gear Ratio → Leave what you had it before

 
Calculate, Ok, Ok,
Place your second gear into your assembly:



Now, Play around with assembly constraints.
Inventor automatically grounds the first gear you place,
Right click on Spur Gear 1, and deselect "grounded"
After deselecting it, you should be able to grab gear 1, and move it freely around on your screen.

 

Each part in the assembly has it's own coordinate system, next, we'll constrain both gears to revolve around the world z axis, by snapping their gear z axis to the world z axis.

Click on the (+) to open up all of the coordinate systems.
Constrain Gear#1's z axis to the world origin's Z axis:


Test out your z axis constraint - if you choose a front view (with z pointing towards you) you should be able to rotate the gear around z.

Gear 2 should be constrained around an offset z axis, to see how far to offset it, right click on gear 2, then select "Edit using Design Accelerator"

This opens up the spur gear box again, find the center distance (4.00, or 19 inches, or whatever it is) and copy it.


Next, constrain gear 2's z axis around the world axis with a displacement of (4.00 or 19 or whatever the spacing is).

Click on gear 2, then assemble, constrain, gear 2 z axis, origin z axis, change offset to 4.00 (or 19, or whatever it is), apply, OK.

Test out your new constraints - from a Front view, move your gears around, the 2nd gear should rotate freely around the first gear, always maintaining a distance of 4.00.

Look at the constraints that you have generated in the dialog box, this is where you can go back and change them, suppress them, or delete them if you need to.


Next, constrain both gear's z axis to the xz plane:
The only constraint left, is to make the faces flush with one another:
Constrain the faces of both gears to lie along the xy world plane:

Test out your gear movement, you should be able to rotate each gear about their axis, and they should be perfectly spaced from one another and in line with one another.

Now, Let's constrain the motion!
Associate → Constrain → Motion
To constrain the motion, we need the gear ratio first, so exist out of constrain motion, and go back to find the gear ratio.
Right click on a gear, Edit Design Accelerator,


Find your gear ratio, copy it (2.4783ul or 2.00ul) Ctrl + C to copy.
Then go back again to constrain the motion,
Associate → Constrain → Motion
input your gear ratio (2.4783, or 2.00), then select the valley of your large gear first, and then your small gear, choose a reverse solution, Apply, ok.  (Note, if you select them in reverse order, your ratio will be 1/2.47 instead of 2.47)

Check your gear motion, moving one gear should now move the other gear as well, but it still isn't perfect!  Let's check and fix intersections, and better align our gears:

Inspect → Analyze Interference → click on gear 1 and gear 2, OK

Red areas are interference areas. 

Suppress your motion constraint by right clicking on it, and selecting suppress.  This will allow you to move the gears independently again.


Now move the gears so they line up with one another:

It might be impossible to get them to line up without interference, so let's move the centers away from one another just a little bit.

Just click on the constraint that separates them by 4in (or 19, or whatever the separation is),


Change the separation distance until you get something that just barely works (not too large of a gap!)


Then go back and turn your motion constraint back on (deselect suppress)  Hopefully your gears are now turning with one another, without intersections.



Create a simulation:

Start by opening up another constraint,constrain gear 1 with:
Then this:

If your gears are rotating around the z axis, then link
Gear 1 yz plane → World xz plane

Notice the two blue lines for what planes are being linked.

Right click on the new constraint, choose drive.

 End →360°
We are going to rotate the gear's yz plane about the world xz plane along the z axis for one full revolution.

(Note, make sure you chose the gear with the z axis down the center, and not an offset center)

Press play!



Is anyone up for making timing gears to attach to your engine?  Otherwise we'll have to mess with making belts and chains.



 


If you are feeling ambitious - check out some of the chain tutorials -




https://www.youtube.com/watch?v=9m1CRJ5ZP_s


Dynamic Simulation:
https://www.youtube.com/watch?v=QDwzDqTG3JU









Saturday, November 8, 2014

Power Cycles


Part of the Point of 1304?
Spacial visualization!  It's not just learning computer software, it's learning how to visualize and better understand engineering systems.  




Review:
http://www.grc.nasa.gov/WWW/k-12/airplane/engparts.html

Vocab:

Engine - System used to produce a net power output



Mechanical cycle - a sequence of processes that begin and end at the same state.

Gas cycle - working fluid remains a gas through the entire cycle.
Vapor cycle - fluid alternates between liquid and vapor through the cycle






Closed cycle - working fluid is returned to initial state, and recirculated, heat crosses boundaries, moving parts produce work, but fluids do not cross boundary.
.
.
.



Open cycle - fluid comes in, gets used up, then exhausts out, the working fluid does not go through a complete thermodynamic cycle.




External combustion engine: Steam power plant, energy is supplied from an external source, such as a furnace, geothermal well, nuclear reactor, the sun, etc.


Internal combustion engine: Fuel is burned inside of the system.
Analysis of Power Cycles:

Start with an Ideal Cycle
Assume reversible process, ignore friction, assume system is in thermodynamic equilibrium, ignore unwanted heat loss to surroundings.

Reversible process: adiabatic (no heat loss out of system), you can go back and forth between state 1 and state 2 either in forward or in reverse, the path does not matter.





Idealized model - study major parameters without being bogged down with details.
Trends in ideal cycles match trends in actual cycles
#'s in ideal cycles do not match #'s in actual cycles

Ideal assumptions:
No friction between moving parts
Quasi-equilibrium expansion and compression processes
Negligible heat transfer in connecting parts.
4 strokes:





Work done by a Gas:



https://www.grc.nasa.gov/www/k-12/airplane/work2.html


Work = area inside the P-v loop




https://www.grc.nasa.gov/www/k-12/airplane/otto.html



Carnot - most efficient ideal cycle










isothermal = constant T
Adiabatic = no heat transfer/loss, perfectly insulated walls.


https://www.grc.nasa.gov/www/k-12/airplane/carnot.html


http://en.wikipedia.org/wiki/Carnot_heat_engine

The area enclosed by the cycle on a p-V diagram is proportional to the work produced by the cycle.


What do these ideal cycles teach us?

Thermal efficiency (gas mileage) increases with compression ratio.

Compression ratio - CR

\mbox{CR} = \frac { \tfrac{\pi}{4} b^2 s + V_c } {V_c}, where
b\; = cylinder bore (diameter)
s\; = piston stroke length
V_c\; = clearance volume - the volume of the combustion chamber (including head gasket). This is the minimum volume of the space at the end of the compression stroke, i.e. when the piston reaches top dead center (TDC). Because of the complex shape of this space, it is usually measured directly rather than calculated.



Diesel engines - better compression ratios, Why?

Consider fire pistons:




Diesel engine - no spark plug, direct fuel injection, fuel ignites through compression.

 Fuel injected after air is compressed so no worries on compression ratios = better fuel economy. (Trick is injecting fuel to mix homogeneously with air)

Gasoline engine - carburetor mixes air and fuel, then fuel is ignited by spark plug.  (If it ignites on it's own, the timing will be off, and you get engine knock, so there's an upper limit to the compression ratio you can use.)


Higher octane fuels - combustion at higher temp - increased compression ratios.

Gasoline - C9H20
Diesel - C14H30 - longer chain, heavier more oily fuel, less refined so cheaper to make, evaporates more slowly than gas, higher energy density, greater MPG,... pollutes more than gas.




http://www.hedelin.se/drawings_engine.html
 

http://www.animatedengines.com/otto.html

Internal Engine Project: 
Start with a piston & Connecting rod

 
Read through this:

http://confident-instruments.com/Piston_Study.htm















Piston:
http://en.wikipedia.org/wiki/Piston
Piston Rings:
 http://en.wikipedia.org/wiki/Piston_ring
Wrist Pin:
http://en.wikipedia.org/wiki/Wrist_pin
Connecting Rod:
 http://en.wikipedia.org/wiki/Connecting_rod
Crank Shaft:
 http://en.wikipedia.org/wiki/Crankshaft
Cam Shaft:
 http://en.wikipedia.org/wiki/Camshaft




Choose your materials, and include tolerances in your views.




http://www.mahle-aftermarket.com/MAHLE_Aftermarket_NA/en/Products-&-Services/Engine-components/Light-Vehicle/Pistons


Piston Schematics:





AA..... Distance between bosses
F...... Top land height
GL..... Total length
KH..... Compression height
MO..... Combustion chamber diameter
MT..... Combustion chamber depth
MV..... Combustion chamber offset
UH..... Dome height
VT..... Valve recess depth





Do a Google image search, choose a make/model, dimension everything out!

Read through:
http://courses.washington.edu/engr100/Section_Wei/engine/UofWindsorManual/Piston%20and%20Piston%20Rings.htm



http://courses.washington.edu/engr100/Section_Wei/engine/UofWindsorManual/Piston%20Design.htm


Tuesday, November 4, 2014

Bridge Presentation


 First, give some background on the bridge you decided to recreate.


Discuss the general form of the bridge, and other similar structures.


Talk about the trouble areas that showed up after your first FEA analysis.

 Outline what design modifications you implemented to make the bridge more stable.

Compare FEA results between the modified and unmodified bridge.

 Additional modifications:
 Hold the loading force and material constant so you can directly compare the different bridge designs.
 Redesign to eliminate "red" zones.
 Goal - (almost) solid blue - homogeneously distributed weight.

Once your design is satisfactory, compare the same design made up of different materials.


Double click on your material to view the strength and mechanical properties.
 Review what these properties mean!
 Create a table in excel to compare and contrast different materials.
Note:  Results might be very similar!  Look at the displacement results. 

Do a vibrational analysis

 Are the bridge natural frequencies in a range you will have to worry about?

Test your bridge to see how it reacts to different loading scenarios. 

Car accident above?  Boating accident below?  How will your bridge react if a chunk of it is destroyed?





Create a ~ 5 minute Power-Point presentation

- Use google images

- Use the snipping tool or screen capture

- Include minimal text (this will keep you from just reading off of your slides)

Be prepared to present your bridge next Tuesday!

A few thoughts on presentations...







Very few people like to get up in front of an audience, and no one is perfect... but if you don't present it, you won't get credit for it!


AutoCAD certification:
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=23740343